Showing posts from 2011

Still Board: Basing Puppet Wars Part 2

Over the last couple of weeks, I’ve been experimenting with my Puppet War bases to finalize the technique I’m going to be using from here on out. The resulting look above is exactly what I wanted to achieve with their bases; a dramatic ‘game-piece’ look and a good looking finish that matches both the style in which I’m painting the puppets and the board on which they will play. So I thought I’d share some of what I’ve learned with this basing technique.
The process has remained unchanged from my last post. My attention, instead, has been focused on trying to come up with the right combination of inks, washes, paints and varnishes to make the bases look just right. With the first batch done, I am increasingly excited to see all the puppets painted and on the table.
Staining the Bases
Rather than actually painting the wood bases, I wanted to let the grain of the Balsa wood do all the hard work for me, which meant sticking to a scheme of staining the wood either with inks or washes. Righ…

Getting Board: Basing Puppet Wars

So the title may be a bit misleading. In reality, I have been anything but bored with Puppet Wars so far. The game is great and every time I play, I look forward to my next game. The same has been true for painting the models. I am a slow painter by any standard, but these puppets have easily managed to keep my interest. The nice thing about the models is they are small and relatively easy to paint. As soon as I’m done with one, I’m anxious to start another. Even better, anytime I am feeling a lack of motivation with one, I can pick up another model and get a basecoat completed quite quickly.

As I steadily increase the number of finished paintjobs (7 and counting, woot!) I am eager to get them to a truly finished state and that means bases. Lots and lots of bases. Before I'd even picked up the game, I had decided to go with a simple hardwood floor base. This would keep things simple and clean looking and has the added benefit of matching the game board.
As it turns out, there are…


I’ve let my old habits get the better of me this year and, like my Necromunda collection, I have quickly grown a large Malifaux collection out of nowhere. In addition to all the time and attention Puppet Wars has been taking, I’m still determined to get some Malifaux models done so I can get back into playing here and there, at least in time for the next group of conventions. As the large scale assembly comes to a close, the inventory is as follows:
-The Viktorias (large crew) -Gremlins (How did I end up with almost 100 Soulstones worth of Gremlins?) -Seamus (large crew) -Lady Justice (small crew) -Perdita (medium crew) -Collette (medium crew) -The Dreamer (well, Lord Chompy anyway)
Alongside Puppet Wars, which has been taking most of my attention, I’m continuing work on the Malifaux crews slowly but surely. Though I’ve been tempted to move around between various crews, its becoming clearer and clearer to me that if I don’t finish a crew before moving on to the next one, I may never get a sin…

October: The Big Build

Fall is unmistakably here and the temperatures in Indiana have dropped back down to reasonable levels. I gaming terms, this usually means it’s time to get busy priming. Over the last few weeks, that’s exactly what I’ve been doing; assembling and cleaning all my purchases this year and getting everything primed before the weather gets too cold.
Recently I’ve enjoyed working with plastic both with Space Hulk and the GW kits I bash together for Necromunda, but with Malifaux taking up more of my time and Puppet Wars now being injected into the mix, that means a lot of working with metal. The good news is that I can pin just about ANY joint you can think of, and I’m almost done. The metal work would have to be my least favorite part of this hobby though. It goes slow and is dirty and just when you think a model is done, a change in lighting shows you a mold line you missed and its back to the drawing board.
Then there’s priming. I’ve decided to go back to priming everything white. Back …

Puppet Wars

So, in case you've noticed, I haven't had a lot of time to blog lately, or, really, get much of anything done in the hobby. I hope to be making some changes to that soon, but in the meantime, I am enjoying my lovely new Daughter, Genevieve.

She has obviously taken a lot of my painting time, but in addition to the new addition, I've had the pleasure over the last few months to work as a Playtester for Wyrd Miniatures working on their new game, Puppet Wars.

I'm a growing fan of Malifaux (I've even gotten some games in) And Wyrd has a truly wonderful game on their hands. Puppet Wars is another hit. Throughout the test, my wife and I have been playing together regularly, and she has even picked up a Malifaux crew to play with once the testing comes to an end. The link above is to Puppet Wars' Facebook page and is well worth the time to check out all the great minis and artwork coming out for this immensely fun board game.

More to follow...

Happy birthday, Genevieve Delia.

here are some pictures.

- Posted using BlogPress from my iPad

Cleaning House and some Malifaux painting

This winter I've decided to get back on track, both with this blog and with the hobby in general. The last few months I have done almost no painting or modeling whatsoever, and in the last several months I've done little more than paint a few Space Hulk Terminators. (seriously…I started that project in April and I only have 5 of the Termies completed).

Recently, the little hobby time I've had has been going to assembling my Malifaux crews and getting some general organizing done. I've decided it will be okay for me to set aside the Space Hulk project for the time being. The reality is that I don't paint often enough for the 'work on one thing at a time' idea to work. Until I can get back into a good rhythm, working on what I want to work on should be the focus.
My first step in the re-tooling process is to go through my bins and boxes and clean everything out, see what I have, what I need and what I can get rid of. There is a common misconception among core g…