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Showing posts from 2016

Visions of Confluence: The Pokey Bits

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Most games have rules of one kind or another to cover hazardous terrain, that type of terrain that impedes movement and/or causes damage. For me, this has typically been the more difficult to create, as there are only so many options out there. Pools of Lava or some other caustic substance, holes or crevices, or barbed wire fences and sharp rocks. I’ve never really like examples I’ve seen of any of these, so up until now I’ve steered away from hazardous terrain on my boards.

For the Confluence project, however, I had a chance to try something new. Cactus patches. I’ve seen these done before many ways, but I wanted to apply the same mentality to creating hazardous terrain to the way I created the rest of my terrain. For my hazardous terrain, I chose Pegasus Hobbies Cactus models. These come in 2 different sets and if you pick them both up, you will have enough for all of the patches I’ve created as well as a large surplus for other terrain pieces or bases or what have you.

While I’ve …

Visions of Confluence: Upon this Ground

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When I first started to build terrain for Malifaux, I had a number of ideas for boards to create and themes to visit. Knowing I'd have to settle on one to begin with, I eventually settled on the concept of a mining/frontier town.
At the time I was living in Fort Wayne Indiana and my wife was working with the cities History Center. In the 1860s, Fort Wayne was a frontier town, so it seemed like a good way to work the community into the terrain project. Fort Wayne sits in the Northeast corner of Indiana, on the western edge of what was once known as the Great Black Swamp. The swamp was drained away and settled by towns in Ohio and Indiana and Fort Wayne was born at the meeting point of three rivers. Thus, I settled on the name Confluence for my frontier town.


When I decided what I wanted to build, I thought it would also be fun and interesting to build the town in a similar way to which towns are really built. Of course, when building game terrain, this means creating the land firs…

Visions of Confluence

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Last year I dove headlong into making terrain for Malifaux. As I’ve mentioned before, terrain is my favorite part of the hobby, so brining my vision of Malifaux to life has been great fun so far. While I’ve posted pictures here and there as I’ve completed pieces andset up tables, I’ve not had the chance to talk about the design of what I’m working on or to share any tutorials. Over the next several blog posts, I hope to change that. In fact, this is the first of several posts that will be much more than pictures of the terrain I’m working on. They will also be a chronicle of the world I’ve envisioned in which the terrain is placed. In this way, I hope to craft this blog into a record of all aspects of my hobby work with Malifaux, from terrain and painting all the way to playing and running campaigns. But to start, I want to talk a bit about inspiration. When I started the terrain project, I spent hours looking through old photos on-line and documentaries to find the direction in which …

Long Time Coming

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After 6 months on Hiatus, I’m back and ready to start updating this blog with more regularity. A lot has happened over the last 6 months, not the least of which was picking up and moving from the Midwest to Denver, Colorado. While I’ve only just begun to explore the gaming scene around here, I’m sure there are good times ahead, both for the blog and for my hobby in general. So let’s get started!