Monday, July 11, 2016
For the Confluence project, however, I had a chance to try something new. Cactus patches. I’ve seen these done before many ways, but I wanted to apply the same mentality to creating hazardous terrain to the way I created the rest of my terrain. For my hazardous terrain, I chose Pegasus Hobbies Cactus models. These come in 2 different sets and if you pick them both up, you will have enough for all of the patches I’ve created as well as a large surplus for other terrain pieces or bases or what have you.
While I’ve seen these cacti used straight out of the box and they do work that way, I wanted to make sure they fit the rest of the tables and looked really good. To that end, I mounted clusters of cacti on thin plasticard bases taking care to make them as random and natural looking as possible. This worked well because cacti typically grow in clusters and clumps. I went on to add some of my usual fine mix of sand and then added some small stones and a few larger ones. In addition to the bases I made for the cacti, I made several more without cacti that I would use for other ground cover such as refuse, building material or smaller plant life.
Friday, June 10, 2016
When I decided what I wanted to build, I thought it would also be fun and interesting to build the town in a similar way to which towns are really built. Of course, when building game terrain, this means creating the land first.
Following the steps laid out in the 3T article, I ended up with several hills and crags. After adding some ground vegetation, they were really ready for the table top. For a moment, I even thought about just leaving them and having more of a wasteland table instead.