That said, and with thanks to Yakromunda, here is the first batch of my articles:
-Stay! There's a Good Boy: Simple rules for dogs in the Underhive. This rule set treats dogs as hired guns and assigns them to a single gang member as a handler.
-A Captive Audience: Additional Rules and Scenarios for handling Captive gangers. Includes rules for prisoner exchanges, escapes, ransom payments and more.
-Bounty Hunting: A mini-campaign featuring even smaller gangs of hunters going up against all manner of Underhive nasties.
-Bounty Hunting Scenarios: Unique new scenarios for the Bounty Hunting mini-campaign.
-Did You Hear That? Pt 1: The Bestiary Creature Generator
-Did You Hear That? Pt 2: All the nasty creatures you remember, and more...well, half of them at least.
-Did You Hear That? Pt 3: ...Here's the other half.
-Hired Gun: Preacher: Rules for including Fanatical Preachers, both faithful and heretical, in your games as hired guns.
-Stubbers for Sale: Rules for using Traders and their retinues in Arbitrator Campaigns (my version of these rules is not mispelled by the way).
-The Brewery: A goofy multi-player game where gangs go head to head to steal barrels of Second Best.
-The Ratshoot: A friendly game of target practice between gangs
-You'd Better Do Something: An update of the old Special Actions Rules from Gang War Magazine. Everything from taunting your enemies, to priming grenades and setting fires.
Looks like that's about it for now. I'm off to get some pictures of my latest puppets. Thanks for taking a look and feel free to comment.
More to come...