Necromunda: Badzones, or "A Good Problem to Have"

The last couple of weeks have found me busy with work and traveling. While it seems to me that I've had less free time lately, I'm not sure that could stand up to scrutiny, as I've actually gotten quite a bit of hobby work done. In addition to a lot of painting for Puppets Wars, I've been able to make some big leaps with Necromunda and I'm getting excited about things to come.


One thing I've wanted to focus on since starting this blog is creating new content for Necromunda and really making a contribution to the game once again. Over the years, I've had the priveledge of being published in many of Games Workshop's various Specialist Games publications. However, those dozen or so articles I did have published were just a small percentage of the content I've generated over the years. As one of those few who tend the lighthouse that is Necromunda, I feel somewhat responsible to get that content out in the open.

The first set of content is nearly ready and will be appearing on this blog in the near future.

Necromunda: Badzones

Badzones is very much a full on expansion of Necromunda's current system and will serve as campaign Arbitrator's toolkit. The goal is to include many parts of the game that have gone missing, mostly from the Outlanders rulebook, as well as adding some new ways to play and some dangerous new toys for campaigns. Here's a taste of what's to come:
  • Deviant Scum. Rules for criminals, mutants, aliens and cultists.
  • Underhive Bestiary. The Bestiary returns complete with creature generator, nasty old creatures and a barrage of deadly new ones.
  • Defenses. A whole new way to play the game, defending territories, raiding enemy encampments and building foritifications.
  • Much More...
The work continues on Badzones and I'm hoping to see it on the blog shortly. In the meantime, I also plan to add more existing content to this site. At the very least, I should link to all the articles I have written over the years.

Puppet Wars

I've also been able to power through the Puppet Wars project. It's times like these that I remember why I still paint after all these years. The process is meditative and calming, simple as that.
As the title of this post suggests, my speedy work has created a good problem for me, in that updating the blog is difficult this week as I have had no time to take pictures of the work I've done. I guess you'll just have to trust me until I can get some pictures up. Until I get some pictures up then, I thought I'd plug the Puppet Wars website. Wyrd's new site for Puppet Wars is full of information about the game, as well as tools to let you create boards, draft teams and track your puppet inventory. The website is great.

By the end of this week, I'll have completed the following puppets:

-Rotten Belle
-Hog Whisperer
-Ice Golem
-December Acolyte
-Bayou Gremlin

If I'm counting correctly, this means I've reached the 25% mark of completed puppets. Of course, that number includes all the puppets I own, some of which are destined to hit Ebay. If I don't count those I'm selling, I may have hit a full third of puppets complete. TAKE THAT, my seemingly unending battle to finish any projects.

I guess I should get back to work. As always, thanks for taking the time. Comments are always welcome and make sure you come back soon to see all the new stuff coming up.

More to come.



Popular Posts