Friday, July 30, 2010

House Goliath

While I have a growing collection of great new models that are ready to hit the paint table, I am still committed to finishing one project at a time, which means the Space Hulk Terminators are still taking up the bulk of my work. But with three down and a 4th and 5th almost ready to join them, I can realistically see myself finishing them sometime in the near future. Although it might not be by original goal of GenCon, I will certainly get them done. In the meantime, though, I have been continuing the epic struggle to empty my bitz box. This time, I'm working on my new Goliath gang.

I've been looking forward to modeling the Goliaths for quite some time. The original inspiration for this gang came from a Fanatic Magazine article on the new Ma and Pa Spyrers. That Goliath gang maintained the traditional color scheme of the game, as I will, but made the gang out of a mashup of Necromunda, Imperial Guard and Fantasy models. This is my take on these guys.
These are some of the first gangers to come out of the mix. The heads are all from Chaos Marauder Horsemen, some of which I used to convert the existing models, to help them fit more closely with the new conversions.
These are a pair of the original Goliaths, with the new heads. I've also set up a spare heavy to take a large and particularly dangerous looking Flamer. Flamers seem to have always been a popular choice for special weapons in our campaign, and for the Goliaths, they are absolutely essential. With the latest version of the House Weapons Lists, Goliaths lost access to lasguns in favor of the louder, more dramatic and far less efficient boltgun. With the higher strength of the bolters bringing up the rear, you can afford to have fewer heavy weapons in the back, and thus you have room for a flame thrower to help support all the close combat fighters you'll be bringing along.

The leader next to him I envisioned as a salty old dog, no longer fit enough to lead a gang on his own, but more than willing to pick up his pistols for a good fight. Along with the bolters, Goliaths can also have bolt pistols, and I loved the look of the oversized Ork Pistol in his hand.

I took a similar path with the other original Goliath Leader. He's a great looking model, but the weapon option doesn't make a whole lot of sense to me. The increased BS of a leader, combined with a Move or Fire weapon (that scatters) seems like a waste of his stats. Instead, I removed his sword and Grenade launcher in favor of another oversized boltgun and a nasty looking blade and chain.
Next up are my favorite guys to come out of the conversion. These three are all completely plastic models except for a gun here and there and yet they look so good next to the original Goliaths, and even better on their own.
This might be my favorite model of the whole group. Something about this pose just worked out so perfectly and this model is exactly the feel I want to convey with the Goliaths.
Another giant bolter and some hefty shoulder pads, give this guy a tank-like feel. Providing support from the back of the field, this ganger will be more than a match for anyone messing with the gang's Heavies.
This heavily armed brute is going to be a lot of fun in games. With any luck, his giant chainsaw will inflict as much fear as damage to opponents. In game terms, this will simply count as a massive bludgeon, but in special cases, I may have to make new rules for something like an eviscerator.
Here are a couple more gangers alongside the early stages of the Goliath Leader. Because Goliaths are among the only fighters with massive weapons on their house weapons list, I wanted to make sure and include one or two of them. The other ganger is a spare Pit Slave sculpt, but with a quick head swap he will fit in well with the others.

An finally there is the Goliath Leader.
GoliathLeader GoliathLeaderRear
This tyrant manages to dwarf the other Goliaths and with his combination of Chainsword and Sword, as well as a brace of stubguns, he will be a hand to hand monster. For normal games of Necromunda, he'll be brandishing two stubguns, though in some of my own special scenarios and in =I=munda, it'll be more like a brace of Sawn-off Shotguns.

That's about all there is for now!
More to follow!


Thursday, July 22, 2010

Getting Stuck In

So I'm only up to my third post and already I feel a bit like I'm cheating a bit. So far, I have written and rewritten several articles that will eventually show up as part of the blog. But what I really want is for this to be a place to talk about the progress I have been making in the hobby, whether in painting, modeling or writing. From time to time, I will have a more polished article, but I also want to make sure, in the interest of posting regularly, that most entries are simply a catalog of what I've been working on and an incentive to get more done.

I'm totally new to this whole thing...hopefully I'll get better at it soon. In the meantime, I have been working on a few things.

Most of my time lately has been spent on my recent purchase, Space Hulk. While I fought the temptation to pick up a copy last fall, I saw one in my local store and finally decided to pick it up and, so far, I have not been disappointed. As it turns out, Space Hulk was the perfect purchase for me at the time, as I could feel myself being lured back into 40K, my first hardcore GW game. Space Hulk satisfies the desire I had to have something completely different that one gang after another to work on, while at the same time helping me develop my painting skills and try a lot of new techniques. As I have very little time and few contacts to actually game with, it ends up being a much better investment than an 40k army.

The Space Hulk project is also being blogged on DakkaDakka , but I'm sure I'll put some pics up here from time to time as I get that project done.

While those big red Marines have been the focus of my painting, I have been modeling some Necromunda characters. Having just recently finished the modeling on my Goliath gang, I have turned to weeding out my massive bit box and getting a few characters ready to hit the paint table.

The first of these is one that EVERY Necromunda collection should include, Ursarkar Creed.
You couldn't ask for a more convincing Crime Lord character, trader, Pit Boss (or really any other kind of character) than this guy.
I went over him once with the dremel to remove some of the more garish Imperial embellishments and while his paintjob will be less flashy than his usual, it will still exude his status and power in the Underhive. I'm really looking forward to painting him up.

Next is a basic thug that has been mercilessly lifted from an idea by Migsula on DakkaDakka. If you're not familiar with his work, you definitely should be. The link above is to his dakka gallery, but all of his threads are worth checking out. Migsula convinced me to get back into painting after my long absence and he serves as a constant inspiration.
This guy is your standard thug, good for a hired gun or to accompany any NPCs you may be running in your campaigns.

I've also been dipping into Fantasy for some new ideas and this is one of the results.
This old Wyrd is made from the Empire Wizard kit which is proving to be another must have for Necromunda. In fact, most of the Fantasy Empire range makes for great Necromunda models. Archers, Free Militia, State Troopers and, the best by far, Flagellants, are all fantastic kits and I'll prove it as this blog goes along.
I love that this old Wyrd is also blind. I can just imagine him in the middle of a fight, letting his Telepathic powers guide his aim. He'd better roll Zen Shootist!

Last up is another of my favorite models from the 40k range, Inquisitor Gideon Lorr. I am a total fan of this model but, for whatever reason, never picked up the model until I recently paid way too much for him on Ebay. Worse still, while living in Ontario for a year I learned that up there this model was just a regular blister release. Unfortunately, I never managed to pick one up.
So I got the model and he is receiving the normal Inquisitor--->Necromunda makeover (Imperial and inquisitorial icons being removed). He still needs a bit of work, but I'm looking forward to getting him painted as well. I don't really know what role he'll fill in the Underhive, aside from a leader for a mercenary force, or some other NPC. I'm sure that plasma gun will find something to do though.

Anyway, that's all for now. More to follow!


Thursday, July 8, 2010

Getting Started

I've been taking a few days to decide where I wanted to go with my next entry on the blog and whether I wanted to go straight into the modeling and painting aspects or take a bit more time introducing myself. I finally decided on the later.

So first, a little about me. I started playing, painting and running campaigns of Necromunda back only a few months after its original release back in the days of 2nd Edition 40K. From running campaigns for my friends and local gaming scene, I moved on to writing for Fanatic in Necromunda Magazine and Fanatic online. I was also part of Necromunda's Rules Review Committee and a relatively active member of the forum communities. During my time writing for the magazines, I was flattered to see several articles published including rules for dogs, expanded rules for dealing with captive gangers, rules for fielding traders and much more.

Alas, such things were not to meant to last and eventually the publications for Specialists games trickled away. Anymore, Necromunda mostly lives on in the forums and every once in a while on an overview by one 40k podcast or another. After returning from a brief hiatus, I have been eager to grow the online Necro community, continue painting my collection and share some of the articles and ideas that, unfortunately, never made it to publication with Specialist Games.

And so it is my hope that this blog will help me to accomplish all of these goals. Along with my modeling and painting, a great deal of space on this blog will be dedicated to new material for the game as well as tutorials on how to set up campaigns, get new players interested in the game and some other cool things like battle reports and a piece of fiction here and there.

Anyway, that's the plan. In the meantime, however, let's take a look at some more pictures from stuff I've done before. Most of these pictures are pretty old, and represent the last generation of painting and terrain building. It seems every time I get back into the hobby I get a little better at everything, so most of these early pictures are from my last generation of painting a ability and probably two past generations of terrain building. It is another hope of mine that as the blog progresses, I'll be able to see the improvements as I go along.

Guild Enforcers ushering Delaque gangers through a security checkpoint

A local Officer of the Watch and his hired Orlock goons.

A Delaque Heavy encourages his fellow gang members to advance.

That's it for now. If you're reading this, thanks for your time and I'd love to hear any comments you may have.