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Showing posts from July, 2016

Visions of Confluence: The Pokey Bits

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Most games have rules of one kind or another to cover hazardous terrain, that type of terrain that impedes movement and/or causes damage. For me, this has typically been the more difficult to create, as there are only so many options out there. Pools of Lava or some other caustic substance, holes or crevices, or barbed wire fences and sharp rocks. I’ve never really like examples I’ve seen of any of these, so up until now I’ve steered away from hazardous terrain on my boards.

For the Confluence project, however, I had a chance to try something new. Cactus patches. I’ve seen these done before many ways, but I wanted to apply the same mentality to creating hazardous terrain to the way I created the rest of my terrain. For my hazardous terrain, I chose Pegasus Hobbies Cactus models. These come in 2 different sets and if you pick them both up, you will have enough for all of the patches I’ve created as well as a large surplus for other terrain pieces or bases or what have you.

While I’ve …